This is what online gaming looked like in 1990. One user by the name Nguyen Anh D Le was trying to get his warrior to immediately jump in front of enemies whenever there was an enemy encounter by writing a few quick lines of code (games were a lot less complicated back then): “How about this: #var. Day-one players of the game referred to the Warrior class as “tanks” and “BigGuyWithHPS” in multiple Usenet threads dating back to 1994. Back then, text-based fantasy games that mimicked board games, like Dungeons & Dragons, were all the rage.īatMUD was one such title that was released in 1990 and had amassed a fanbase of about 100,000 players by 2006. They tend to be decked out in battle-worn steel, like a living tanker.Īs early as 1992, gamers dubbed this beefy character class as “tanks” on Usenet, a virtual bulletin board that was the precursor to popular internet forums like Reddit. They’re typically burly warriors, knights, or paladins that most likely gained their nickname from their big muscles. Tanks pride themselves on their survivability, which is made possible by large health pools, the strength to equip heavy armor, or the ability to dodge enemy attacks. Equipped with a gatling gun arm and formidable defensive stats, Barret is another iteration of a video game character archetype that’s been referred to as a “tank” since the early 1990s, and one that the Final Fantasy from Japanese studio Square Enix series helped advance in the 2000s.Ĭloud and Barret in 'Final Fantasy 7 Remake' Square Enix The sunglasses-sporting strong-man doesn’t exactly fit the traditional image of a shield-carrying tank from classic RPGs but his main job is to gain the attention of enemies so the protagonist, Cloud, can worry less about trying to stay alive and more about swinging his oversized Buster Sword. RPGs like Final Fantasy VII Remake (released for PlayStation 4 on April 10) typically feature characters whose primary objective is to get absolutely pummeled by enemies so their teammates don’t have to. In the process, it’s changed the way we think about the word itself. I could see it also getting more complicated when looking at a class like Druid, I think those stats change their contribution depending on what form the Druid takes.Īnyways, I couldn't find or see it's contributions to AP - but I also totally understand that this isn't something I think most people want.Since their inception in the early 20th century, tanks have been iron-clade mobile fortresses busts through frontlines to carve a path for infantry.Ĩ0 years later, “tanks” have become as fundamental in role-playing video games as they are on the battlefield. When using Little Buster and comparing stats, I feel like people are mostly using it in regards to DPS values and not necessarily things like Dodge. I could see where the stat displaying may become excessive - for most people the conversion of a stat to their classes AP is usually pretty easy to math out. I believe Rogues get Attack Power, Crit, and Dodge from Agility. And here's what the tooltip shows for agility when I mouse-over
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