This will substantially reduce unnecessary lag in online games. wtfast optimizes your connection by reducing the number of hops between you and the BZFlag game server. It's wtfast! At wtfast, we are dedicated to creating software that significantly improves your network performance. If none of these work, we have one more solution in store for you. Turn these updates off ASAP, and you will surely see a positive difference. Mid-game software updates could sabotage your bandwidth and will likely cause lag in your game. Although you need to keep your computer up-to-date, there is nothing wrong with turning off software updates for a moment. Try turning off your software updates whenever you start playing online. Wired connections are also more preferable than wireless connections because they are faster and more stable. Consider shutting down all programs and devices that are consuming your bandwidth, because you need to dedicate all of that to your online gaming. Remember - multitasking is bad! If you were a professional football player, would you try to stream Netflix while you played? Probably not. Try to experiment with different graphics options, like reducing screen resolution, render quality, lower texture resolution, etc. You can decrease the resolution and graphics rendering by tweaking the game settings in the options menu. You may also opt to downgrade the system requirements by reducing the resolution and graphics quality in-game. If your computer does not meet the requirements listed on the game's system requirements, you should upgrade your computer to the specifications mentioned therein. Your PC may be inadequate to perform the processing power that BZFlag needs. Here are simple tips on how you can get rid of lag in BZFlag.įirst, check the system requirements of the game. A lot of gamers have this problem, especially withBZFlag. Lags are a noticeable delay between the action of the players and the reaction of the server. If you're experiencing this, you might want to do something about your lag. The next thing you know, you have been killed and your team has lost the game. You're in position, ready to attack, and is on the perfect line of sight then there was a sudden frame freeze. Your only chance of getting ahead is to make that one good shot. I tried to keep it limited in terms of the required time.So, you're into a crucial moment in a game against your friends. Now I created a survey that seeks to gather your experience of the language use in StarCraft 2 and its related 'media-types'. => All data is anonymized, no account-names are mentioned unaltered. Livestream/ustream logs and screenshots (in relation to the video captures online). Illustrative threads (and their linguistic features) in forums. Replay analysis of in-game talk in a relevant sample of games of all leagues. With the upcoming chat channels and the merging of future games to the -portfolio, chat (and its varieties) as observed in StarCraft might influence the way we communicate in one of the biggest gaming environments in general.ĭata that has already been taken for this work (and partially analysed): Altogether, RTS games weren't taken into account for more intensive research. WoW, Ragnarök Online, Ultima Online etc.) or FPS (BZFlag, Counter-Strike, etc.). I think that there are some features that indicate a different language use, than research has already shown in the studies on MMORPGS (e.g. I'm interested in the way we communicate in StarCraft 2. Nowadays more and more research is done on the subject of the communication in games, because it is assumed, that they offer some interesting insight in the way we communicate or adapt our communication to the limitations of the 'media'-type we're using. The Research on CMC has exponentially grown since the 1980s. My subject is 'the language in computer mediated communication ( CMC) using the example of StarCraft 2'. I'm writing a final exam paper (~60-80 pages) at the University of Constance, Germany. (If you don't want to read the whole text, jump to the bottom of this post to get the link to the 'survey on the language varieties & use in StarCraft 2') Working on a replay analysis (with SC2-gears chat preview), (N > 250).ĬLOSED: Thank you for your participation! #1 Update1: Response to the ~ 1200 paricipants so far - you are awesome!
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